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3ds Max 9

 

8 day Instructor-Led Course (50 hours) 
 

Course Overview

3ds Max 9 Essentials is a hands-on instruction book that will introduce you to the 3 ds Max program (formerly 3d Studio).

Prerequisites

To ensure your success, you must have a basic understanding of your computer's operating system. For example, you should know how to launch an application, create and save files, and copy files from CDs and other media.  Knowledge of Photoshop & Flash is an added advantage.
 

Course Outline:

INTRODUCTION
 

CHAPTER ONE: GETTING STARTED
 

LESSON 1 : USER INTERFACE
User Interface Components
Viewports
Exercise 1: Working in the User Interface
Exercise 2: Creating Objects
Exercise 3: Manipulating Toolbars
Command Panel
Exercise 4: Using the Command Panel
Other User Interface Elements
Exercise 5: Using the Animation Playback Controls
Viewport Ul Elements
Exercise 6: Orthographic View Manipulation
Exercise 7: Perspective View Manipulation
Keyboard
Help

LESSON 2: OVERVIEW LAB
Creating the Signpost
Exercise 2: Adding Modeling Elements to the Signpost
Exercise 3: Adding More Components: Creating the Sign
Exercise 4: Merging a Sign Lamp: Merging an Object from Another File
Exercise 5: Adding Basic Materials to the Signpost
Exercise 6: Adjusting Ambient Lighting and Adding Lighting for the Sign
Exercise 7: Adding the Broken Sign Animation: Animating the Sign Breaking
Exercise 8: Rendering your Animation

LESSON 3: FILES AND OBJECTS
Scene File Manipulation .
Exercise 1: Units and Grid Setup
Exercise 2: Options for Grid Display
Simple Geometry Creation and Pivot Points
Exercise 3: Simple Geometry Creation and Pivot Point Location
Object Orientation
Exercise 4: Viewport Base Plane Geometry and Pivot Point Orientation
Modifying Standard Objects
Exercise 5: Modifying Objects and Face Counts
Selecting Objects
Exercise 6: Renaming Objects in a Scene
Exercise 7: Selecting Objects by Name and Naming Objects
Organization of Objects in a Scene
Exercise 8: Selection Sets
Groups
Exercise 9: Groups
Attaching Objects

LESSON 4: TRANSFORMS
Transform Tools
Transform Base Point
Exercise i: Creating a Simple Transform
Coordinate Systems
Exercise 2: Transforms using Snaps and Coordinate Systems
Exercise 3: Transforms with the Pick Coordinate System
Align
Exercise 4: Aligning Objects
Cloning Objects
Exercise 5: Cloning Objects
Other Transforms
 

LESSON 5: APPLYING MODIFIERS
Concepts of the Modifier Stack
Exercise 1: Basic Manipulations of the Modifier Stack
Modifiers
Noise
Collapsing the Stack
Exercise 2: Adding Modifiers to a Model
Exercise 3: Modeling with Modifiers
Exercise 4: Creating a Sky Dome
 

CHAPTER TWO: MODELING

LESSON 6: LOW-POLY MODELING

LESSON 7: SHAPES
Objectives
Shape Definitions
Basic Shape Creation Functions
Editing Splines
Exercise 1: Creating a Simple Shape
Adding Splines from a Shape
Segment Editing
Vertex Editing
Exercise 2: Creating a Profile for an Oil Can
Exercise 3: Creating a Profile for a Bottle
Using Shape Modifiers
Exercise 4: Using the Lathe Modifier
Exercise 5: Creating a Medallion with Bevel
Exercise 6: Recreating the Gas Station Island with Bevel Profile
Exercise 7: Using the Sweep Modifier to Create a Wainscoting

 

LESSON 8: USING COMPOUND OBJECTS
Booleans
ProBoolean Operations
Exercise 1: Using Booleans to Create a Building Shell
Lofts
Exercise 2: Creating a Screwdriver Blade
Scatter Tool
Exercise 3: Distributing Cactus Trees on a Terrain

LESSON 9: MODELING LAB
Creating an Underwater Scene
Exercise 1: Creating the Ocean Floor
Exercise 2: Adding Rocks
Exercise 3: Adding Complex Rock Formations
Exercise 4: Lighting Setup

CHAPTER THREE: ANIMATION

LESSON 10: ANIMATION BASICS
History of Animation
2D versus 3D Animation
Time
The Concept of Keyframing
Auto Key and Set Key
Exercise i: The Bouncing Ball
Track View
Timing
Ease in / Ease out
Arcs
Exercise 2: The Bowling Ball and the Golf Ball
Exercise 3: The Gelatin Cake
Secondary Action
Anticipation
Follow-Through and Overlapping Action
Squash and Stretch
Exaggeration
Exercise 4: The Gelatin Cake: Anticipation, Stretch, and Follow-Through
Alternative Animation Methods
Exercise 5: Driving Around: Using Path Constraint
 

LESSON 11: HIERARCHIES

LESSON 12: CHARACTER ANIMATION: BIPED

LESSON 13: ANIMATION LAB

CHAPTER FOUR: MATERIALS & MAPPING

LESSON 14: MATERIALS
Introduction to Materials
The Material Editor
Exercise r. The Material In dicators
Exercise 2: Changing the Sample Shape
Exercise 3: Using a Custom Sample Object
Exercise 4: Applying a Material to an Object
Exercise 5: Creating a Simple Material
Material Types
Exercise 6: The Wet Floor
Exercise 7: Saving the Scene Material to a Library

LESSON 15: USING MAPS
Using Maps in Material Definitions
Map Types
Exercise 1: Mapping the Drum
Displaying Maps in the Viewport
Activate and Deactivate All Maps
Mixing Maps
Exercise 2: Creating a Multi-Map Procedural Texture

LESSON 16: MAPPING COORDINATES
Mapping
Exercise 1: Applying UVW Mapping
Exercise 2: Box Mapping
Exercise 3: Spherical Mapping
Unwrap UVW
Exercise 4: Using Unwrapped Mapping Coordinates
Render To Texture
Exercise 5: Rendering a Normal Map
 

LESSON 17: MATERIALS AND MAPPING LAB
Exercise 1: Create a Material for the Ocean Floor
Exercise 2: Fine-Tune the Sand Material
Exercise 3: Create a Blend Mask
Exercise 4: Apply a Material to the Rocks
Exercise 5: Finalize and Adjust the Rock Material
Exercise 6: Create the Caustic Effect

CHAPTER FIVE: RENDERING

LESSON 18: CAMERAS
Camera Types in 3ds Max
Framing a Camera Shot
Exercise 1: Setting a Long Shot with a Target Camera
Exercise 2: Setting a Close-up Shot with a Free Camera
Camera Lenses
Exercise 3: Setting the Camera Lens and FOV
Camera Aspect Ratio
Exercise 4: Setting the Camera's Aspect Ratio
Camera Angles
Exercise 5: Setting a Dynamic Camera Angle
Perspective Correction
Exercise 6: Correcting the Perspective
The Line of Action
Exercise 7: Setting up a Triangle System
Exercise 8: Shot Variation: Using an Over-The-Shoulder (OTS) Shot
The Moving Camera
Exercise 9: Setting Up a Crane Shot

LESSON 19: BASIC LIGHTING
The Ambient Light Riddle
Exercise 1: Setting the Ambient Color
Light Types in 3ds Max
Exercise 2: Creating a Target Spot
Lighting Techniques
Exercise 3: Working with Three-Point Lighting
Light Lister
Exercise 4: Using the Light Lister
 

LESSON 20: MENTAL RAY
Lighting Basics
Mental Ray
The Arch & Design Material
Exercise 1: Using the Arch & Design Material
Lighting
Exercise 2: Lighting the Courtyard

LESSON 21: RENDERING THE SCENE
Rendering in 3ds Max
Render Scene Dialog
Common Panel
Time Output
Output Size
Exercise 1: Output Size
Render Output
File Type
RAM Player
Exercise 2: Using the RAM Player
Object Properties Rendering Control
Exercise 3: Rendering Control
Rendering Environment and Effects
Exercise 4: Creating a Sun Using Lens Effect
Scene States
Exercise 5: Scene States
Batch Render
Exercise 6: Batch Render


LESSON 22: SCENE ASSEMBLY LAB
The Last Gas(p) Gas Station
Modeling
Materials
Lighting
Animation