Course Overview
Adobe Flash Professional CS6:
Provides a comprehensive authoring environment for creating
interactive and media-rich applications. Flash is widely used to
create engaging projects integrating video, sound, graphics, and
animation. Flash delivers one of the only robust environments that
let your imagination become reality.
Job Profile
Interactive Designers, Graphic Designers,
Developers.
Course Outline
1 GETTING ACQUAINTED
Starting Flash and Opening a File
Getting to Know the Workspace
Working with the Library Panel
Understanding the Timeline
Organizing Layers in a Timeline
Using the Properties Inspector
Using the Tools Panel
Undoing Steps in Flash
Previewing Your Movie
Publishing Your Movie
Saving Your Movie
Finding Resources for Using Flash
Checking for Updates
2 WORKING WITH GRAPHICS
Getting Started
Understanding Strokes and Fills
Creating Shapes
Making Selections
Editing Shapes
Using Gradient and Bitmap Fills
Making Patterns and Decorations
Creating Curves
Creating Transparencies
Creating and Editing Text
3 CREATING AND EDITING SYMBOLS
Getting Started
Importing Illustrator Files
About Symbols
Creating Symbols
Importing Photoshop Files
Editing and Managing Symbols
Changing the Size and Position of Instances
Changing the Color Effect of Instances
Understanding display options
Applying Filters for Special Effects
Positioning in 3D Space
4 ADDING ANIMATION
Getting Started
About Animation
Understanding the Project File
Animating Position
Changing the Pacing and Timing
Animating Transparency
Animating Filters
Animating Transformations
Changing the Path of the Motion
Swapping Tween Targets
Creating Nested Animations
Using the Motion Editor
Easing
Animating 3D Motion
Testing your movie
5 ARTICULATED MOTION AND MORPHING
Getting Started
Articulated Motion with Inverse Kinematics
Constraining Joints
Inverse Kinematics with Shapes
Armature Options
Morphing with Shape Tweens
Using Shape Hints
Simulating Physics with Inverse Kinematics
6 CREATING INTERACTIVE NAVIGATION
Getting Started
About Interactive Movies
Creating Buttons
Understanding ActionScript 3.0
Preparing the Timeline
Adding a Stop Action
Creating Event Handlers for Buttons
Creating Destination Keyframes
Creating a Home Button
Code Snippets Options
Playing Animation at the Destination
Animated Buttons
7 USING TEXT
Getting Started
Understanding TLF Text
Adding Simple Text
Adding Multiple Columns
Wrapping Text
Hyperlinking Text
Creating User-input Text
Loading External Text
8 WORKING WITH SOUND AND VIDEO
Getting Started
Understanding the Project File
Using Sounds
Understanding Flash Video
Using Adobe Media Encode
Understanding Encoding Options
Playback of External Video
Working with Video and Transparency
Using Cue Points
Embedding Flash Video
9 LOADING AND CONTROLLING FLASH CONTENT
Getting Started
Loading External Content
Removing External Content
Controlling Movie Clips
Creating Masks
10 PUBLISHING FLASH DOCUMENTS
Getting Started
Testing a Flash Document
Understanding Publishing
Adding Metadata
Publishing a Movie for the Web
Understanding the Bandwith profiler
Publishing a Desktop Application
Publishing for a mobile device
Keeping Organized with projects
Next steps